![]() ![]() ![]() ![]() I also "cheat" at the start by using vanilla commands to research and level up in all the disciplines - makes the game more about finding and efficiently utilizing resources without also having to scavenge random stuff to "research". It has a base setting for something like "1-3 players" that's pretty quick, and there are some advanced settings with which you can make things "cheaper" - both in time and in resources - via some coefficients. That's actually sustainable for as long as the universe would've lasted anyway. I think also we won't grow exponentially but instead linearly or quadratically. You can also just do more work in space instead of on the ground. You can also literally build radiators at high altitudes to dump waste heat into space before it gets conducted into the atmosphere. And you can shade only the portions of the spectrum that are not biologically active, i.e. Space based solar power could make sure the waste heat from electricity production is almost zero and only useful energy is pumped to the ground. Reversible computing requires no fundamental energy input. Better materials can make dry mass near nothing. Vac-trains with superconducting maglev is more efficient, in principle, than anything short of orbiting. We keep making better and better superconductors and even have some above room temperature. You can get pretty far by being extremely efficient. Or water that isn't green.Īnd yet he doesn't ask about how we destroyed all the cliffs and filled in the lakes, and chopped the trees. The natives are getting atomic bombs thrown at them constantly, it takes a while to even get to the nearest spawner. We got rid of the steam power generation but there are huge areas of nukes all over. The air is black with robots, 100k of them at the moment. I mean we've built hell and the kid doesn't mind. One thing that's interesting is that the game is a bit, you know, dark. He also understands how to find root causes now, based on looking at where there's a blockage in production and tracking back along the chain. ![]() That engineer keep-stuff-organized thing takes a bit of time to hone, but he's getting there. The kid loves it, but you can (luckily) tell the difference between what he makes and what I make. Maybe you make some blueprints and you're placing a whole set of nuke power plants in one go, or looking at trains. You then move up the abstractions to where you're not really placing inserters all the time. You fiddle with tiny little things like balancing a belt, and then move on to building belt balancers. It really reminds me of software in many ways. Good game to multi because I don't have to pay attention all the time. Got into it over Christmas based on HN talking about it all the time. After the build was completed I simply deleted the district that was not needed anymore.I'm literally playing Factorio right now, with my kid. I built a simple district for some builders. I only have 8 hours in the game and I think Districts have a lot of potential. Originally posted by Pluto Cat:Imagine buying an early access game and then asking for a refund because a game is pretty darn fun but still in development. If I could build the bridges why not the dams? Now I have a second district I don't really want yet but I needed the dams in order to survive. Wasted a lot of resources to build two bridges, in order to setup another district and all of its basic needs, just so that those beavers could walk 10 spaces back in order to build the dams I needed to hold back the water for my first district that kept almost dying. Or, allow the construction of dams and levees when the squares either straddle or are just outside of the district area kind of like bridges. A small tower/outpost/construction building that gives a district a small amount of expansion. I really want to play more before I throw out some concerns because I might be missing something, but here are some thoughts. Right now my only complaint is the difficulty in building bridges and dams between them when a lot of space is involved. Imagine buying an early access game and then asking for a refund because a game is pretty darn fun but still in development. ![]()
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