![]() They will only cast Protect and use their potions on themselves, and they will not accept any further buffs from their team. They have all abilities seen in the FFX boss fight, and will prioritize protecting Seymour in battle. Base Seymour will be accompanied by two Guado Guardians. Seymour's forms get the following upgrades. Seymour will also passively stock an additional KO each week, regardless of how many KOs occurred in the previous week. Doing so will double its stocked KO cost. Seymour and the aeon will try to stay close together, with the aeon doing everything it can to protect Seymour over any other ally, but should Seymour fall in battle the aeon will vanish.ĭeath Awaits You! can be used as a Pre-Battle rather than as a Peacetime if Seymour has not used any other abilities during the Wartime so far. Additionally, it cannot be used if Yuna is present in this battle and has chosen Anima as her summon today, and if present at this battle Yuna may not choose Anima as her summon today if this ability has been used.Īnima has all of her default abilities except for Death and Zombie Attack, in addition has Holy, and may use her overdrive if sufficient overdrive has been built. This ability can only be used if Seymour is in his base form today. This will also change his upkeep, though his upkeep will return to normal before results.įeel My Pain! Come, Anima! (Pre-Battle) - Once every 4 weeks, Seymour can change his upkeep to 4 for the week to summon Anima, who will join him as his assist until either she or Seymour falls in battle, in either case the aeon vanishes. These pour souls will remain stocked until he decides to use them for his other abilities, and any KOs that originated from his match will count as double.ĭeath Awaits You! (Peacetime) - Each week, Seymour may choose his form for wartime by spending his stocked KOs. (Passive) - Seymour will count the total number of KOs which took place during the entirety of the previous week and stock them. Let Death Carry You Off Into Peaceful Slumber. It stands as the final test of resolve on the summoner's pilgrimage before reaching Zanarkand, and is filled with winding paths and treacherous cliffs. ![]() ![]() ![]() A steady snow falls upon the site of the battle with Seymour Flux in Final Fantasy X. He will take half damage from elemental spells as though he had one Mortiphasm of each alignment, though he can use spells while quad-casting as though Mortiphasms were aligned in any configuration. He does not have the Mortiphasms with him. Seymour Omnis has access to all of his skills displayed in FFX. He is accompanied by Mortiorchis, who will not die until Seymour dies and cannot use Full-Life. Seymour Flux has all of his skills displayed in FFX, except for Lance of Atrophy. ![]() He is accompanied by Mortibody, who will not die until Seymour dies. Seymour Natus has all of his skills displayed in FFX, except for Break. He is accompanied by two Guado Guardians. He has access to all his black and white magic shown from both forms as well as his overdrive Requiem, but he cannot summon Aeons. Seymour is in his base human form from FFX, both playable and boss form. ![]()
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